Processing : Elastic Audio : Real-Time and Rendered Elastic Audio Processing

Real-Time and Rendered Elastic Audio Processing
For more information, see the following topics:
Real-Time Elastic Audio processing means that any changes to Elastic Audio processing—whether it be a tempo change or a manual TCE warp, or pitch shifting—take effect immediately. However, Real-Time Elastic Audio processing can be very demanding on your system’s resources. Consequently, you may want to use Rendered Elastic Audio processing in some cases. With Rendered Elastic Audio processing, when you make a change to Elastic Audio processing, any affected audio clips temporarily go offline, a new “rendered” audio file is generated, and any affected audio clips come back online.
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In rendered mode, any change you make is rendered using the original source audio to avoid generational loss from multiple subsequent edits.
To set an Elastic Audio track to Real-Time or Rendered:
1 Click the track’s Elastic Audio Plug-In selector.
2 From the pop-up menu, select an Elastic Audio plug-in.
3 From the pop-up menu, select one of the following:
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– or – 
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Select Real-Time processing for tick-based Elastic Audio processing (such as tempo changes). Rendered audio processing can be useful for sample-based Elastic Audio processing or if you need to save system resources.
 
 
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To toggle between Real-Time and Rendered Elastic Audio processing, Control-Start-click (Windows) or Command-Control-click (Mac) the Elastic Audio Plug-In button.